GV-R485SL-1GH
- Powered by Radeon HD 4850 GPU
- Supports PCI Express 2.0
- Microsoft DirectX 10.1 and OpenGL 2.1 support
- Integrated with the industry's best 1GB GDDR3 memory and 256-bit memory interface
- Supports CrossFireX™ and Avivo™HD technology
- Features Dual DVI-I / D-sub(by adapter) / HDCP
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55nm TechnologyFaster clocks, double the transistor density of earlier 40 nm technology. 55nm technology helped make HD5670 series products the most advanced GPUs ever highest clocks speeds, incredible feature integration, full performance and precision all the time, and ability to take advantage of future, higher-speed memories.
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ATI Avivo HDATI Avivo HD continues to provide brilliant colors, sharp images, smooth playback of Blu-ray™ and HD DVD content, and now adds enhanced connectivity through DisplayPort™, HDMI with built-in multi-channel digital audio, and on some GPUs, Unified Video Decoding (UVD). UVD is designed to enable a cool and quiet media PC with low GPU and CPU power requirements and playback of full HD 1080p content.
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Microsoft® DirectX® 10.1The power of DirectX® 10.1 with awesome performance, stunning visual effects, and more dynamic interactivity than ever before.Ensures the best performance and application compatibility for all DirectX® 10.1 applications. Microsoft® DirectX® 10.1 games, with stunning 3D graphics and shading effects.
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Shader Model 4.1Shader Model 4.1 adds support for indexed temporaries which can be quite useful for certain tasks.Regular direct temporary access is preferable is most cases. One reason is that indexed temporaries are hard to optimize. The shader optimizer may not be able to identify optimizations across indexed accesses that could otherwise have been detected. Furthermore, indexed temporaries tend to increase register pressure a lot. An ordinary shader that contains for instance a few dozen variables will seldom consume a few dozen temporaries in the end but is likely to be optimized down to a handful depending on what the shader does. This is because the shader optimizer can easily track all variables and reuse registers. This is typically not possible for indexed temporaries, thus the register pressure of the shader may increase dramatically. This could be detrimental to performance as it reduces the hardware’s ability to hide latencies.
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OpenGL 2.1® Optimizations and SupportEnsure top-notch compatibility and performance for all OpenGL 2.1 application.
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ATI CrossFireXUpgrade to even greater 3D performance quickly and easily thanks to plug-and-play ATI CrossFireX multi-GPU technology
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PCI-E 2.0PCI Express® 2.0 –Now you are ready for the most demanding graphics applications thanks to PCI Express® 2.0 support, which allows up to twice the throughput of current PCI Express® cards. Doubles the bus standard's bandwidth from 2.5 Gbit/s (PCIe 1.1) to 5 Gbit/sec.
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RoHS CompliantAs a citizen of the global village, GIGABYTE exert ourselves to be a pioneer in environment care. Give the whole of Earth a promise that our products do not contain any of the restricted substances in concentrations and applications banned by the RoHS Directive, and are capable of being worked on at the higher temperatures required for lead free solder. One Earth and GIGABYTE Cares!
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HDCP SupportHigh-Bandwidth Digital Content Protection (HDCP) is a form of copy protection technology designed to prevent transmission of non-encrypted high-definition content as it travels across DVI or HDMI digital connections.
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Windows Vista®Enjoy powerful graphics performance, improved stability, and an immersive HD gaming experience for Windows Vista. Catalyst™ software is designed for quick setup of graphics, video, and multiple displays, and automatically configures optimal system settings for lifelike DirectX 10 gaming and the visually stunning Windows Aero™ user interface.
* Các thuật ngữ HDMI, HDMI High-Definition Multimedia Interface, Nhận diện thương mại HDMI và Logo HDMI là các nhãn hiệu thương mại hoặc nhãn hiệu thương mại đã đăng ký của HDMI Licensing Administrator, Inc.
* The entire materials provided herein are for reference only. GIGABYTE reserves the right to modify or revise the content at anytime without prior notice.
* Advertised performance is based on maximum theoretical interface values from respective Chipset vendors or organization who defined the interface specification. Actual performance may vary by system configuration.
* All trademarks and logos are the properties of their respective holders.
* Due to standard PC architecture, a certain amount of memory is reserved for system usage and therefore the actual memory size is less than the stated amount.