• Powered by NVIDIA GeForce FX 5500 GPU
  • Supports AGP 8X and 4 pipelines
  • Microsoft DirectX® 9.0 and OpenGL® 1.5 support
  • Integrated with the 128MB DDR memory and 64-bit memory interface
  • Features DVI-D / D-SUB / TV-OUT
  • nView® Multi-Display Technology
    Advanced technology provides the ultimate in viewing flexibility and control for multiple monitors. NVIDIA GPUs are enabled to support multi-displays, but graphics cards vary.
  • CineFX Engine
    Powers cinematic effects beyond imagination. With advanced vertex and pixel shader capabilities, stunning and complex special effects are possible. In addition, increased horsepower delivers faster and smoother gameplay.
  • OpenGL 1.5® Optimizations and Support
    Ensure top-notch compatibility and performance for all OpenGL 1.5 application.
  • Microsoft® DirectX® 9.0
    Ensures the best performance and application compatibility for all DirectX 9.0 applications.
  • AGP 8X
    Provides double the bandwidth of AGP 4X—2.1GB/sec. vs. 1.1GB/sec. AGP 8X enables more complex models and detailed textures, creating richer and more lifelike environments.
  • GIGABYTE V-tuner2
    Real time monitoring the temperature, coolling fan speed and coltage of the graphics card, and dynamically control the working frequency and fan speed to let your graphics card always run at the best condition. GIGABYTE V-tuner2 provides a user-friendly and simple interface for overclocking, and allows users to dynamically adjust core and memory clocks.
  • GIGABYTE @VGA
    To make it easier update the VGA BIOS than before and help users update the latest VGA BIOS from Internet automatically.

* Termenii HDMI, HDMI High-Definition Multimedia Interface, Imaginea comercială HDMI și Siglele HDMI sunt mărci comerciale sau mărci comerciale înregistrate ale HDMI Licensing Administrator, Inc.
* Materialele oferite aici sunt doar pentru referinţă. GIGABYTE îşi rezervă dreptul de a modifica sau revizui continutul oricând fără notificare prealabilă.
* Perfomanţa prezentată este bazată pe valorile teoretice maxime ale interfeţei de la vendorii respectivi de Chipset-uri sau de la organizaţiile ce au definit specificaţiile interfeţei. Perfomanţele reale pot varia în funcţie de sistem.
* Toate mărcile inregistrate şi logo-urile sunt proprietatea deţinătorilor respectivi.
* Datorită arhitecturii standard PC, o anumită cantitate de memorie este rezervată pentru sistem şi de aceea mărimea actuală a memoriei este mai mică decât cea indicată.