- Powered by NVIDIA GeForce GTX 470 GPU
- Supports PCI Express 2.0
- Microsoft DirectX 11 and OpenGL 3.2 support
- Integrated with industry's best 1280 MB GDDR5 memory and 320-bit memory interface
- Supports NVIDIA PureVideo® HD technology
- Features Dual Link DVI-I*2 / mini-HDMI
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RoHS CompliantAs a citizen of the global village, GIGABYTE exert ourselves to be a pioneer in environment care. Give the whole of Earth a promise that our products do not contain any of the restricted substances in concentrations and applications banned by the RoHS Directive, and are capable of being worked on at the higher temperatures required for lead free solder. One Earth and GIGABYTE Cares!
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Microsoft® DirectX® 11World's first DirectX 11 GPU with full Shader Model 4.0 support delivers unparalleled levels of graphics realims and film-quality effects.
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PCI-E 2.0PCI Express® 2.0 –Now you are ready for the most demanding graphics applications thanks to PCI Express® 2.0 support, which allows up to twice the throughput of current PCI Express® cards. Doubles the bus standard's bandwidth from 2.5 Gbit/s (PCIe 1.1) to 5 Gbit/sec.
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HDCP SupportHigh-Bandwidth Digital Content Protection (HDCP) is a form of copy protection technology designed to prevent transmission of non-encrypted high-definition content as it travels across DVI or HDMI digital connections.
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Microsoft Windows 7Microsoft Windows 7 is the next generation operating system that will mark a dramatic improvement in the way the OS takes advantage of the graphics processing unit (GPU) to provide a more compelling user experience. By taking advangate of the GPU for both graphics and computing, Windows 7 will not only make todays's PCs more visual and more interactive but also ensure that they have the speed and responsiveness customers want
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HDMI ReadyHigh Definition Multimedia Interface (HDMI) is a new interface standard for consumer electronics devices that combines HDCP-protected digital video and audio into a single, consumer-friendly connector.
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CUDA TechnologyNVIDIA® CUDA™ technology unlocks the power of the hundreds of cores in your NVIDIA® GeForce® graphics processor (GPU) to accelerate some of the most performance hungry computing applications. The CUDA™ technology already adopted by thousands of programers to speed up those performance hungry computing applications.
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Windows Vista®Enjoy powerful graphics performance, improved stability, and an immersive HD gaming experience for Windows Vista. Catalyst™ software is designed for quick setup of graphics, video, and multiple displays, and automatically configures optimal system settings for lifelike DirectX 10 gaming and the visually stunning Windows Aero™ user interface.
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PureVideo™ HDAvailable on HD DVDs and Blu-ray discs, high-definition movies are bringing an exciting new video experience to PC users. NVIDIA® PureVideo™ HD technology lets you enjoy cinematic-quality HD DVD and Blu-ray movies with low CPU utilization and power consumption, allowing higher quality movie playback and picture clarity.PureVideo HD technology provides a combination of powerful hardware acceleration, content security, and integration with movie players, plus all the features found in PureVideo.
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PhysX TechnologyNVIDIA® PhysX™ is the next big thing in gaming!Delivering physics in games is no easy task. It's an extremely compute-intensive environment based on a unique set of physics algorithms that require tremendous amounts of simultaneous mathematical and logical calculations. The best way to get real-time physics, such as explosions that cause dust and debris, characters with life-like motion or cloth that drapes and tears naturally is with an NVIDIA®PhysX™-ready GeForce® processor. PhysX software is widely adopted by over 150 games, is used by more than 10,000 registered users and is supported on Sony Playstation 3, Microsoft Xbox 360, Nintendo Wii and PC. PhysX™ technology will take gaming to a whole new level.
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Shader Model 5.0Shader Model 5.0 adds support for indexed temporaries which can be quite useful for certain tasks.Regular direct temporary access is preferable is most cases. One reason is that indexed temporaries are hard to optimize. The shader optimizer may not be able to identify optimizations across indexed accesses that could otherwise have been detected. Furthermore, indexed temporaries tend to increase register pressure a lot. An ordinary shader that contains for instance a few dozen variables will seldom consume a few dozen temporaries in the end but is likely to be optimized down to a handful depending on what the shader does. This is because the shader optimizer can easily track all variables and reuse registers. This is typically not possible for indexed temporaries, thus the register pressure of the shader may increase dramatically. This could be detrimental to performance as it reduces the hardware’s ability to hide latencies.
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40nm TechnologyFaster clocks, double the transistor density of earlier 40 nm technology. 40nm technology helped make GTX 470 series products the most advanced GPUs ever highest clocks speeds, incredible feature integration, full performance and precision all the time, and ability to take advantage of future, higher-speed memories.
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OpenGL 3.2® OptimizationsEnsure top-notch compatibility and performance for all OpenGL 3.2 application.
* Terminy „HDMI” oraz „ HDMI High-Definition Multimedia Interface ”, charakterystyczny kształt produktów HDMI (HDMI trade dress) oraz Logo HDMI stanowią znaki towarowe lub zastrzeżone znaki towarowe spółki HDMI Licensing Administrator, Inc.
* Zamieszczony materiał został udostępniony jedynie w celach informacyjnych. GIGABYTE zastrzega sobie prawo do wprowadzania zmian w specyfikacji produktu i udostępnionych informacji o produkcie bez wcześniejszego powiadomienia.
* Przedstawiane dane są oparte na maksymalnych teoretycznych wydajnościach przedstawionym przez producentów chipsetów lub organizacji określających zakres tych specyfikacji. Rzeczywista wydajność może się różnić w zależności od konfiguracji systemu.
* Wszystkie znaki towarowe są własnością ich właścicieli.
* Z uwagi na budowę systemu, zakres pamięci może się różnić.