- Powered by Radeon HD 4850 GPU
- Supports PCI Express 2.0
- Microsoft DirectX 10.1 and OpenGL 2.1 support
- Integrated with the industry's best 512MB GDDR3 memory and 256-bit memory interface
- Supports CrossFireX™ and Avivo™HD technology
- Features dual DVI-I / D-sub / HDMI / HDCP
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55nm TechnologyFaster clocks, double the transistor density of earlier 40 nm technology. 55nm technology helped make HD5670 series products the most advanced GPUs ever highest clocks speeds, incredible feature integration, full performance and precision all the time, and ability to take advantage of future, higher-speed memories.
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ATI Avivo HDATI Avivo HD continues to provide brilliant colors, sharp images, smooth playback of Blu-ray™ and HD DVD content, and now adds enhanced connectivity through DisplayPort™, HDMI with built-in multi-channel digital audio, and on some GPUs, Unified Video Decoding (UVD). UVD is designed to enable a cool and quiet media PC with low GPU and CPU power requirements and playback of full HD 1080p content.
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Microsoft® DirectX® 10.1The power of DirectX® 10.1 with awesome performance, stunning visual effects, and more dynamic interactivity than ever before.Ensures the best performance and application compatibility for all DirectX® 10.1 applications. Microsoft® DirectX® 10.1 games, with stunning 3D graphics and shading effects.
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Shader Model 4.1Shader Model 4.1 adds support for indexed temporaries which can be quite useful for certain tasks.Regular direct temporary access is preferable is most cases. One reason is that indexed temporaries are hard to optimize. The shader optimizer may not be able to identify optimizations across indexed accesses that could otherwise have been detected. Furthermore, indexed temporaries tend to increase register pressure a lot. An ordinary shader that contains for instance a few dozen variables will seldom consume a few dozen temporaries in the end but is likely to be optimized down to a handful depending on what the shader does. This is because the shader optimizer can easily track all variables and reuse registers. This is typically not possible for indexed temporaries, thus the register pressure of the shader may increase dramatically. This could be detrimental to performance as it reduces the hardware’s ability to hide latencies.
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OpenGL 2.1® Optimizations and SupportEnsure top-notch compatibility and performance for all OpenGL 2.1 application.
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ATI CrossFireXUpgrade to even greater 3D performance quickly and easily thanks to plug-and-play ATI CrossFireX multi-GPU technology
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PCI-E 2.0PCI Express® 2.0 –Now you are ready for the most demanding graphics applications thanks to PCI Express® 2.0 support, which allows up to twice the throughput of current PCI Express® cards. Doubles the bus standard's bandwidth from 2.5 Gbit/s (PCIe 1.1) to 5 Gbit/sec.
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RoHS CompliantAs a citizen of the global village, GIGABYTE exert ourselves to be a pioneer in environment care. Give the whole of Earth a promise that our products do not contain any of the restricted substances in concentrations and applications banned by the RoHS Directive, and are capable of being worked on at the higher temperatures required for lead free solder. One Earth and GIGABYTE Cares!
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HDCP SupportHigh-Bandwidth Digital Content Protection (HDCP) is a form of copy protection technology designed to prevent transmission of non-encrypted high-definition content as it travels across DVI or HDMI digital connections.
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HDMI ReadyHigh Definition Multimedia Interface (HDMI) is a new interface standard for consumer electronics devices that combines HDCP-protected digital video and audio into a single, consumer-friendly connector.
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Windows Vista®Enjoy powerful graphics performance, improved stability, and an immersive HD gaming experience for Windows Vista. Catalyst™ software is designed for quick setup of graphics, video, and multiple displays, and automatically configures optimal system settings for lifelike DirectX 10 gaming and the visually stunning Windows Aero™ user interface.
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Gamer HUDGIGABYTE's Gamer HUD™ utility features the GamerHUD Engine, the world's first software solution to adjust GPU voltage through a software control panel. With multi-level GPU and memory voltage control settings, users are able to squeeze the highest amount of performance from their cards. GIGABYTE's Gamer HUD™ utility also supports adjusting of GPU, shader (NVIDIA only) and memory clock settings, for maximum overclocking performance. Furthermore, an all new PWM Frequency feature is bundled, supporting 2 modes of optimized power configurations. Turbo mode provides an increase in power, allowing for better overclocking capabilities.
http://www.gigabyte.tw/MicroSite/40/tech_20080718_gamerhud.htm -
Ultra Durable 2 -Designed with Top Quality Highly Efficient Components
Using high quality components on graphics cards is the key factor for having a long lasting, stable and reliable product. GIGABYTE is again setting a new standard by using Ferrite Core Chokes, Low RDS (on) MOSFET and Lower ESR Solid Capacitors, providing the stability and reliability from their high-end graphics solution. In addition, GIGABYTE Ultra Durable 2 Edition graphics cards now feature a sophisticated layout topology. This state-of-the-art power design from GIGABYTE delivers the ideal integration of thermal, electric characteristics, digital signals, power circuitry and optimum placement of components for enhanced graphics performance.
Ultra Cooling - Low RDS(on) MOSFET Design
Low Power Loss - Ferrite Core Choke Design
Longer Life - All-Solid Capacitor Design
* Termenii HDMI, HDMI High-Definition Multimedia Interface, Imaginea comercială HDMI și Siglele HDMI sunt mărci comerciale sau mărci comerciale înregistrate ale HDMI Licensing Administrator, Inc.
* Materialele oferite aici sunt doar pentru referinţă. GIGABYTE îşi rezervă dreptul de a modifica sau revizui continutul oricând fără notificare prealabilă.
* Perfomanţa prezentată este bazată pe valorile teoretice maxime ale interfeţei de la vendorii respectivi de Chipset-uri sau de la organizaţiile ce au definit specificaţiile interfeţei. Perfomanţele reale pot varia în funcţie de sistem.
* Toate mărcile inregistrate şi logo-urile sunt proprietatea deţinătorilor respectivi.
* Datorită arhitecturii standard PC, o anumită cantitate de memorie este rezervată pentru sistem şi de aceea mărimea actuală a memoriei este mai mică decât cea indicată.