- Powered by ATI Radeon™ X1050 GPU with HyperMemory™
- Supports PCI Express and 4 pipelines
- Microsoft DirectX® 9.0 and OpenGL® support
- Supporting 512MB memory and local frame buffer 128MB GDDR2 memory
- Features DVI-I / D-sub (by adapter) / TV-OUT
-
IntroductionGIGABYTE introduced the GV-RX165T256D-RH that features the latest 90 nanometer Radeon™ X1650XT visual processors. In addition to the dual guarantee of performance and cooling, GIGABYTE GV-RX165T256D-RH fully supports Microsoft® Direct®X 9.0 Shader Model 3.0 and integrates with Radeon™ X1650XT GPU and the high-performance 256 MB GDDR3 video memory to ensure high performance PC gaming and digital media playback.
-
SmoothVision™ 2.1Technology provides new levels of image quality using state-of-the-art Anti-Aliasing (AA) and Anisotropic Filtering (AF) techniques. Anti-aliasing enhances image quality by smoothing jagged edges on object outlines. SmoothVision 2.1 uses an advanced multi-sampling technique that takes up to 6 samples per pixel, coupled with powerful loss-less compression technology for maximum efficiency and performance at any display resolution. Anisotropic filtering improves image quality by sharpening blurry textures to bring out finer detail. SmoothVision 2.1 employs an adaptive algorithm that takes from 1 to 16 filtered samples per pixel as required to achieve ideal quality, without wasting effort on parts of the image that would not benefit. Two modes allow this feature to be optimized for performance or image quality, as desired.
-
HyperMemory™Technology that builds on the bandwidth of PCI Express, PC system memory and ATI software to deliver performance for desktop and mobile graphics using lower amounts of local graphics memory.
-
SmartShader™ 2.0Allows users to experience complex, movie-quality effects in next-generation 3D games and applications:
* Programmable pixel and vertex shaders
* 16 textures per pass
* Pixel shaders up to 160 instructions with 128-bit floating point precision
* Vertex shaders up to 1024 instructions with flow control
* Multiple render target support
* Shadow volume rendering acceleration
* High precision 10-bit per channel frame buffer support
* Supports DirectX® 9.0 and the latest version of OpenGL giving developers the freedom to create more complicated effects than ever before -
HyperZ™ III+The latest generation of ATI's innovative HyperZ™ bandwidth saving technology, HyperZ III+ plays a pivotal role in allowing Radeon 9800 series and Radeon 9600 series products to reach unprecedented levels of rendering performance. It builds on earlier versions of the technology by adding a more flexible Z-buffer cache that is optimized for the rendering of dynamic real-time shadows. Shadows play a key role in achieving realistic and immersive virtual environments, and will be used extensively in upcoming 3D game titles.
-
Microsoft® DirectX® 9.0Ensures the best performance and application compatibility for all DirectX 9.0 applications.
-
OpenGL® Optimizations and SupportEnsure top-notch compatibility and performance for all OpenGL 1.5 application.
-
VideoShader™Radeon™ 9700 GPU continues to provide industry-leading video playback with VideoShader™ technology: a seamless integration of pixel shaders with video. The Radeon™ 9700 GPU also offers FullStream™ video de-blocking technology that removes blocky artifacts (noise removal filtering) for captured video and provides sharper image quality.
-
Catalyst™ Control CenterATI's all-new Catalyst Control Center goes far beyond traditional driver configuration software—it's a feature-rich and stable 3D acceleration control application that puts you in complete command of your ATI visual processing unit (VPU). Catalyst Control Center offers exceptional graphics performance and visual quality for the ultimate in performance, stability, and innovation. Safe GPU overclocking, custom profiles, and assignable hotkeys are just a few of the many new features. You'll also enjoy frequent updates, reliable customer service, and an interactive user feedback program, all backed by ATI's technical confidence, industry-leading capability, and uncompromising commitment to creating your ultimate visual experience.
-
PCI ExpressDesigned to run perfectly with the next-generation PCI Express bus architecture. This new bus doubles the bandwidth of AGP 8X delivering over 4 GB/sec. in both upstream and downstream data transfers.
-
RoHS CompliantAs a citizen of the global village, GIGABYTE exert ourselves to be a pioneer in environment care. Give the whole of Earth a promise that our products do not contain any of the restricted substances in concentrations and applications banned by the RoHS Directive, and are capable of being worked on at the higher temperatures required for lead free solder. One Earth and GIGABYTE Cares!
-
GIGABYTE @VGATo make it easier update the VGA BIOS than before and help users update the latest VGA BIOS from Internet automatically.
-
GIGABYTE V-tuner3GIGABYTE's monitoring and overclocking tool V-tuner 3 enables users to dynamically optimize the memory and GPU frequencies; moreover, demonstrates real-time temperature for models integrated with hardware thermal sensor chip.
What's new with V-tuner3:
*Auto detect most suitable OC Clock
*Resume back to original CLK(BIOS Clock) while abnormal shut down
*Use GPU internal Diode to get temp information, no more H/W monitor chip
*Show 2D/3D CLK at the same time and tuning separately
*Save CLK to enable OC every booting
-
Display Support*Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz .
*Dual-link DVI capability to drive the industry's largest and highest resolution digital flat panel displays up to 2560x1600 at 60 Hz.
*Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution....more information
* HDMI, HDMI High-Definition Multimedia Interface(고화질멀티미디어인터페이스), HDMI 트레이드드레스및 HDMI 로고라는용어는 HDMI Licensing Administrator, Inc.의상표또는등록상표입니다.
* 사이트에서 제공되는 모든 자료는 참조용일 뿐입니다. 기가바이트는 사이트의 자료를 사전 통지없이 언제든지 수정할 권리를 지닙니다.
* 모든 상표와 로고는 해당 소유자의 자산입니다.
* PC의 표준 아키텍쳐에 의해, 메모리의 특정 부분이 시스템에 사용되어 실제 메모리 크기는 표준보다 적게 표시될 수 있습니다.