• Powered by ATI RadeonTM X300SE VPU with HyperMemoryTM
  • Supports PCI Express and 4 pipelines
  • Microsoft DirectX® 9.0 and OpenGL® support
  • Supporting 128MB DDR memory and local frame buffer 32MB DDR memory
  • 64-bit memory interface
  • Features DVI-I / D-sub (by adapter) / TV-OUT
  • Introduction
    GIGABYTE introduced the GV-RX165T256D-RH that features the latest 90 nanometer Radeon™ X1650XT visual processors. In addition to the dual guarantee of performance and cooling, GIGABYTE GV-RX165T256D-RH fully supports Microsoft® Direct®X 9.0 Shader Model 3.0 and integrates with Radeon™ X1650XT GPU and the high-performance 256 MB GDDR3 video memory to ensure high performance PC gaming and digital media playback.
  • GIGABYTE V-tuner2
    Real time monitoring the temperature, coolling fan speed and coltage of the graphics card, and dynamically control the working frequency and fan speed to let your graphics card always run at the best condition. GIGABYTE V-tuner2 provides a user-friendly and simple interface for overclocking, and allows users to dynamically adjust core and memory clocks.
  • Widescreen resolution support
    ResolutionColors (bits) Refresh Rate (Hz)
    16:10
    1920 x 12008/16/3275
    16:9
    1920 x 10808/16/3285

    *Resolutions are limited by the performance of the attached monitor. 16:9 / 16:10 aspect ratio monitors are only supported on Windows® XP. The complete list of resolutions depends on the driver version and operating system.

* A HDMI, a HDMI High-Definition Multimedia Interface és a HDMI Trade dress kifejezések, valamint a HDMI emblémák a HDMI Licensing Administrator, Inc. védjegyei vagy bejegyzett védjegyei.
* The entire materials provided herein are for reference only. GIGABYTE reserves the right to modify or revise the content at anytime without prior notice.
* Advertised performance is based on maximum theoretical interface values from respective Chipset vendors or organization who defined the interface specification. Actual performance may vary by system configuration.
* All trademarks and logos are the properties of their respective holders.
* Due to standard PC architecture, a certain amount of memory is reserved for system usage and therefore the actual memory size is less than the stated amount.