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Get unmatched power, unmatched creative freedom with NVIDIAQuadro-the world’s most powerful workstation graphics.The NVIDIA Quadro P5000 workstation graphics card, powered by NVIDIA Pascal™ GPU technology, features 16 GB memory capacity and enables an expansive visual workspace with quad display outputs. Work with larger models, complex visual effects and simulations, larger rendering tasks, and more life-like VR experiences in your workflow today and be well prepared for the challenges of tomorrow.
Quadro cards are certified with a broad range of sophisticated professional applications, tested by leading workstation manufacturers, and backed by a global team of support specialists. This gives you the peace of mind to focus on doing your best work.
Whether you're developing revolutionary products or telling spectacularly vivid visual stories, Quadro gives you the performance to do it brilliantly. -
3D Graphics Architecture
- Scalable geometry architecture
- Hardware tessellation engine
- NVIDIA® GigaThread™ engine with dual copy engines
- Shader Model 5.1 (OpenGL 4.5 and DirectX 12)
- Up to 16K x16K texture and render processing
- Transparent multisampling and super sampling
- 16x angle independent anisotropic filtering
- 32-bit per-component floating point texture filtering and blending
- 64x full scene antialiasing (FSAA)/128x FSAA in NVIDIA SLI Mode
- Decode acceleration for MPEG-2, MPEG-4 Part 2 Advanced Simple Profile, H.264, HEVC, MVC, VC1, DivX (version 3.11 and later), and Flash (10.1 and later)
- Dedicated H.264 and HEVC Encoder1
- Blu-ray dual-stream hardware acceleration (supporting HD picture-in-picture playback)
- Quadro Boost™ (automatically improves GPU engine throughput to maximum application performance)
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NVIDIA CUDA Parallel Processing Architecture
- SMX Architecture (NVIDIA Pascal™ streaming multi-processor design that delivers greater processing and efficiency)
- Dynamic Parallelism (GPU dynamically spawns new threads without going back to the CPU)
- API support includes: CUDA C, CUDA C++, DirectCompute 5.0, OpenCL, Java, Python, and Fortran
- Error correction codes (ECC) memory on graphics memory
- 96 KB of RAM (dedicated shared memory per SM)
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Advanced Display Features
- Support for any combination of four connected displays
- Four DisplayPort 1.4 outputs (supporting resolutions such as 3840x2160 @120Hz and 5120x2880 @ 60Gz)
- Dual-link DVI-D outputs (up to 2560 x 1600 @ 60Hz and 1920x1200 @ 120Hz) Internal 400 MHz DAC DVI-D output (analog display up to 2048 x 1536 @ 85Hz)
- DisplayPort to VGA, DisplayPort to DVI (single-link and dual-link) and DisplayPort to HDMI cables (resolution support based on dongle specifications)
- HDR support over DisplayPort 1.4 (SMPTE 2084/2086, BT. 2020)(4K @ 60Hz 10b/12b HEVC Decode, 4K @ 60Hz 10b HEVC Encode)
- HDCP 2.2 support over DisplayPort, DVI & HDMI connectors
- NVIDIA® 3D Vision™ technology, 3D DLP, Interleaved, and other 3D stereo format support
- Full OpenGL quad buffered stereo support
- Underscan/overscan compensation and hardware scaling
- NVIDIA® nView® multi-display technology
- Support for large-scale, ultra-high resolution visualization using the NVIDIA® SVS platform which includes NVIDIA® Mosaic, NVIDIA® Sync and NVIDIA® Warp/Blend technologies
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DisplayPort and HDMI Digital Audio
- Support for the following audio modes:Dolby Digital (AC3), DTS 5.1, Multi-channel (7.1) LPCM, Dolby Digital Plus (DD+), andMPEG-2/MPEG-4 AAC
- Data rates of 44.1 KHz, 48 KHz, 88.2 KHz, 96 KHz, 176 KHz, and 192 KHz
- Word sizes of 16-bit, 20-bit, and 24-bit
- This feature requires implementation by software applications and is not a stand-alone utility. Please contact quadrohelp@nvidia.com for details on availability.
* The entire materials provided herein are for reference only. GIGABYTE reserves the right to modify or revise the content at anytime without prior notice.
* Advertised performance is based on maximum theoretical interface values from respective Chipset vendors or organization who defined the interface specification. Actual performance may vary by system configuration.
* All trademarks and logos are the properties of their respective holders.
* Due to standard PC architecture, a certain amount of memory is reserved for system usage and therefore the actual memory size is less than the stated amount.